M:tG card similarity search
2U · Sorcery
Choose target creature an opponent controls, then roll a d20. 1—9 | Return it to its owner's hand. 10—19 | Its owner puts it on the top or bottom of their library. 20 | Gain control of it until the end of your next turn.
Name | Mana | Type | Text |
---|---|---|---|
Shattered Ego | U | Enchantment — Aura | Enchant creature Enchanted creature gets -3/-0. {3}{U}{U}: Put enchanted creature into its owner's library third from the top. |
Fleeting Reflection | 1U | Instant | Target creature you control gains hexproof until end of turn. Untap that creature. Until end of turn, it becomes a copy of up to one other target creature. |
Discerning Financier | 2W | Creature — Human Noble | At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") {2}{W}: Choose another player. That player gains control of target Treasure you control. You draw a card. 2/3 |
Rivalry | 2R | Enchantment | At the beginning of each player's upkeep, if that player controls more lands than each other player, Rivalry deals 2 damage to them. |
For the Ancestors | 2G | Instant | Choose a creature type. Look at the top six cards of your library. You may reveal any number of cards of the chosen type from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order. Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Cogwork Wrestler | U | Artifact Creature — Gnome | Flash When Cogwork Wrestler enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn. 1/2 |
Angel of Fury | 4WW | Creature — Angel | Flying When Angel of Fury dies, you may shuffle it into its owner's library. 3/5 |
Arena Athlete | 1R | Creature — Human | Heroic — Whenever you cast a spell that targets Arena Athlete, target creature an opponent controls can't block this turn. 2/1 |
Coralhelm Chronicler | 2U | Creature — Merfolk Wizard | Whenever you cast a kicked spell, draw a card, then discard a card. When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 2/2 |
Domri's Ambush | RG | Sorcery | Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature or planeswalker you don't control. |