M:tG card similarity search
W · Instant
Choose target attacking or blocking creature. Practiced Tactics deals damage to that creature equal to twice the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Name | Mana | Type | Text |
---|---|---|---|
Friendly Rivalry | RG | Instant | Target creature you control and up to one other target legendary creature you control each deal damage equal to their power to target creature you don't control. |
Thought Sponge | 3U | Creature — Sponge | Flash Thought Sponge enters the battlefield with a number of +1/+1 counters on it equal to the greatest number of cards an opponent has drawn this turn. When Thought Sponge dies, draw cards equal to its power. 1/1 |
Kaervek the Merciless | 5BR | Legendary Creature — Human Shaman | Whenever an opponent casts a spell, Kaervek the Merciless deals damage equal to that spell's mana value to any target. 5/4 |
Crag Saurian | RRR | Creature — Lizard | Whenever a source deals damage to Crag Saurian, that source's controller gains control of Crag Saurian. 4/4 |
Soulfire Eruption | 6RRR | Sorcery | Choose any number of target creatures, planeswalkers, and/or players. For each of them, exile the top card of your library, then Soulfire Eruption deals damage equal to that card's mana value to that permanent or player. You may play the exiled cards until the end of your next turn. |
Fling | 1R | Instant | As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target. |
Kazuul's Fury | 2R | Instant | As an additional cost to cast this spell, sacrifice a creature. Kazuul's Fury deals damage equal to the sacrificed creature's power to any target. |
Thud | R | Sorcery | As an additional cost to cast this spell, sacrifice a creature. Thud deals damage equal to the sacrificed creature's power to any target. |
Wintermoor Commander | WB | Creature — Human Knight | Deathtouch Wintermoor Commander's toughness is equal to the number of Knights you control. Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 2/* |
Trial | WU | Instant | Return all creatures blocking or blocked by target creature to their owner's hand. |