Card Codex

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17 May 2024: Card library updated.

Prairie Survivalist

1W · Creature — Human Scout

Flying At the beginning of combat on your turn, target creature you control perpetually gets +1/+0. Then choose a creature card in your hand. It perpetually gets +1/+0. 0/1

Similar cards

Color identity:
NameManaTypeText
Eidolon of Inspiration 1WWEnchantment Creature — Spirit At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn. 2/2
Kongming, "Sleeping Dragon" 2WWLegendary Creature — Human Advisor Other creatures you control get +1/+1. 2/2
Tiefling Outcasts RCreature — Tiefling Peasant Double team Other Demons, Devils, Imps, and Tieflings you control get +1/+0. 1/1
Sigil Blessing GWInstant Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.
Blessed Orator 3WCreature — Human Cleric Other creatures you control get +0/+1. 1/4
Reckless Stormseeker 2RCreature — Human Werewolf At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/3
Favorable Winds 1UEnchantment Creatures you control with flying get +1/+1.
Benalish Marshal WWWCreature — Human Knight Other creatures you control get +1/+1. 3/3
Crucible of Fire 3REnchantment Dragon creatures you control get +3/+3.
Haradrim Spearmaster 2RCreature — Human Warrior Reach At the beginning of combat on your turn, another target creature you control gets +1/+0 until end of turn. 2/3
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