M:tG card similarity search
URW · Legendary Creature — Wall
Flying, defender As Pramikon, Sky Rampart enters the battlefield, choose left or right. Each player may attack only the nearest opponent in the chosen direction and planeswalkers controlled by that opponent. 1/5
Name | Mana | Type | Text |
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Corrupted Grafstone | 2 | Artifact | Corrupted Grafstone enters the battlefield tapped. {T}: Choose a color of a card in your graveyard. Add one mana of that color. |
Rapacious Dragon | 4R | Creature — Dragon | Flying When Rapacious Dragon enters the battlefield, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") 3/3 |
Drake Familiar | 1U | Creature — Drake | Flying When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand. 2/1 |
Sabertooth Cobra | 2G | Creature — Snake | Whenever Sabertooth Cobra deals damage to a player, that player gets a poison counter. The player gets another poison counter at the beginning of their next upkeep unless they pay {2} before that step. (A player with ten or more poison counters loses the game.) 2/2 |
Heavenly Blademaster | 5W | Creature — Angel | Flying, double strike When Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it. Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster. 3/6 |
The Lux Foundation Library | Plane — The Library | Players have no maximum hand size. Whenever a creature you control deals combat damage to a player, you may draw a card. Whenever chaos ensues, put a shadow counter on target creature. (A creature with shadow can block or be blocked by only creatures with shadow.) | |
Veteran Dungeoneer | 3W | Creature — Human Warrior | When Veteran Dungeoneer enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) 3/4 |
Crooked Custodian | 1B | Creature — Ogre Rogue | Crooked Custodian enters the battlefield tapped. 3/2 |
Animal Magnetism | 4G | Sorcery | Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard. |
War Priest of Thune | 1W | Creature — Human Cleric | When War Priest of Thune enters the battlefield, you may destroy target enchantment. 2/2 |