Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Precinct Captain

WW · Creature — Human Soldier

First strike Whenever Precinct Captain deals combat damage to a player, create a 1/1 white Soldier creature token. 2/2

Similar cards

Color identity:
NameManaTypeText
Keral Keep Disciples 2RRCreature — Human Monk Whenever you activate a loyalty ability of a Chandra planeswalker, Keral Keep Disciples deals 1 damage to each opponent. 4/3
Silverblade Paladin 1WWCreature — Human Knight Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Silverblade Paladin is paired with another creature, both creatures have double strike. 2/2
Imperial Lancer WCreature — Human Knight Imperial Lancer has double strike as long as you control a Dinosaur. 1/1
Leeches 1WWSorcery Target player loses all poison counters. Leeches deals that much damage to that player.
Elite Skirmisher 2WCreature — Human Soldier Heroic — Whenever you cast a spell that targets Elite Skirmisher, you may tap target creature. 3/1
Cleaver Riot 4RSorcery Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.)
Burrenton Shield-Bearers 4WCreature — Kithkin Soldier Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn. 3/3
Cartographer's Hawk 1WCreature — Bird Flying When Cartographer's Hawk deals combat damage to a player who controls more lands than you, return it to its owner's hand. If you do, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. 2/1
Knighted Myr 2WArtifact Creature — Myr Knight {2}{W}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on Knighted Myr, it gains double strike until end of turn. 2/2
Lone Revenant 3UUCreature — Spirit Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. 4/4
Page 242