M:tG card similarity search
2G · Instant
Choose target creature you control. You gain life equal to that creature's power plus its toughness.
Name | Mana | Type | Text |
---|---|---|---|
Angelic Chorus | 3WW | Enchantment | Whenever a creature enters the battlefield under your control, you gain life equal to its toughness. |
Life Chisel | 4 | Artifact | Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Activate only during your upkeep. |
Bottle Golems | 4 | Artifact Creature — Golem | Trample When Bottle Golems dies, you gain life equal to its power. 3/3 |
Righteous Valkyrie | 2W | Creature — Angel Cleric | Flying Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2. 2/4 |
Attendant of Vraska | 1BG | Creature — Zombie Soldier | When Attendant of Vraska dies, if you control a Vraska planeswalker, you gain life equal to Attendant of Vraska's power. 3/3 |
Soul's Majesty | 4G | Sorcery | Draw cards equal to the power of target creature you control. |
Moonlight Hunt | 1G | Instant | Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature. |
Kalitas, Bloodchief of Ghet | 5BB | Legendary Creature — Vampire Warrior | {B}{B}{B}, {T}: Destroy target creature. If that creature dies this way, create a black Vampire creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. 5/5 |
Scourge of the Skyclaves | 1B | Creature — Demon | Kicker {4}{B} When you cast this spell, if it was kicked, each player loses half their life, rounded up. Scourge of the Skyclaves's power and toughness are each equal to 20 minus the highest life total among players. */* |
Cleric Class | W | Enchantment — Class | (Gain the next level as a sorcery to add its ability.) If you would gain life, you gain that much life plus 1 instead. {3}{W}: Level 2 Whenever you gain life, put a +1/+1 counter on target creature you control. {4}{W}: Level 3 When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness. |