Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Predator, Flagship

5 · Legendary Artifact

{2}: Target creature gains flying until end of turn. {5}, {T}: Destroy target creature with flying.

Similar cards

Color identity:
NameManaTypeText
Bane of Progress 4GGCreature — Elemental When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way. 2/2
Silver Wyvern 3UUCreature — Drake Flying {U}: Change the target of target spell or ability that targets only Silver Wyvern. The new target must be a creature. 4/3
Siani, Eye of the Storm 3ULegendary Creature — Djinn Monk Flying Whenever Siani, Eye of the Storm attacks, scry X, where X is the number of attacking creatures with flying. Partner (You can have two commanders if both have partner.) 3/2
Gibbering Kami 3BCreature — Spirit Flying Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.) 2/2
Hundred-Talon Kami 4WCreature — Spirit Flying Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.) 2/3
Kami of Lunacy 4BBCreature — Spirit Flying Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.) 4/1
Bile Blight BBInstant Target creature and all other creatures with the same name as that creature get -3/-3 until end of turn.
Echoing Decay 1BInstant Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn.
Spirit Bonds 1WEnchantment Whenever a nontoken creature enters the battlefield under your control, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying. {1}{W}, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
The Drum, Mining Facility Plane — Earth Whenever you roll the planar die, creatures you control get +1/+1 and gain haste until end of turn. Whenever chaos ensues, end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
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