Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Predator, Flagship

5 · Legendary Artifact

{2}: Target creature gains flying until end of turn. {5}, {T}: Destroy target creature with flying.

Similar cards

Color identity:
NameManaTypeText
Haunted One 2BLegendary Enchantment — Background Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Faerie Noble 2GCreature — Faerie Noble Flying Other Faerie creatures you control get +0/+1. {T}: Other Faerie creatures you control get +1/+0 until end of turn. 1/2
Masterful Ninja 2BCreature — Troll Ninja Haste Reveal Masterful Ninja from your hand: Masterful Ninja is on the battlefield and in your hand until end of turn. {1}{B}: Masterful Ninja gets +1/+1 until end of turn. 1/1
Celestial Sword 6Artifact {3}, {T}: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step.
Overload RInstant Kicker {2} (You may pay an additional {2} as you cast this spell.) Destroy target artifact if its mana value is 2 or less. If this spell was kicked, destroy that artifact if its mana value is 5 or less instead.
Martyred Rusalka WCreature — Spirit {W}, Sacrifice a creature: Target creature can't attack this turn. 1/1
Harmonious Emergence 3GEnchantment — Aura Enchant land you control Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn.
Dawnhart Mentor 2GCreature — Human Warlock When Dawnhart Mentor enters the battlefield, create a 1/1 white Human creature token. Coven — {5}{G}: Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers. 0/4
Polis Crusher 2RGCreature — Cyclops Trample, protection from enchantments {4}{R}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) Whenever Polis Crusher deals combat damage to a player, if Polis Crusher is monstrous, destroy target enchantment that player controls. 4/4
Kytheon, Hero of Akros WLegendary Creature — Human Soldier At end of combat, if Kytheon, Hero of Akros and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner's control. {2}{W}: Kytheon gains indestructible until end of turn. 2/1
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