Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Predator, Flagship

5 · Legendary Artifact

{2}: Target creature gains flying until end of turn. {5}, {T}: Destroy target creature with flying.

Similar cards

Color identity:
NameManaTypeText
Tranquil Frillback 2GCreature — Dinosaur When Tranquil Frillback enters the battlefield, you may pay {G} up to three times. When you pay this cost one or more times, choose up to that many — • Destroy target artifact or enchantment. • Exile target player's graveyard. • You gain 4 life. 3/3
Blade-Tribe Berserkers 3RCreature — Human Berserker Metalcraft — When Blade-Tribe Berserkers enters the battlefield, if you control three or more artifacts, Blade-Tribe Berserkers gets +3/+3 and gains haste until end of turn. 3/3
Entirely Normal Armchair Artifact During your turn, if Entirely Normal Armchair is in your hand, you may hide it on the battlefield. {0}: Return Entirely Normal Armchair to its owner's hand. Only your opponents may activate this ability and only if they see Entirely Normal Armchair. {2}, Sacrifice Entirely Normal Armchair: Destroy target attacking creature.
Fire Giant's Fury 1RSorcery Target Giant you control gets +2/+2 and gains trample until end of turn. Whenever it deals combat damage to a player this turn, exile that many cards from the top of your library. Until the end of your next turn, you may play those cards.
Talrand's Invocation 2UUSorcery Create two 2/2 blue Drake creature tokens with flying.
Frenetic Efreet 1URCreature — Efreet Flying {0}: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) 2/1
Ore Gorger 3RRCreature — Spirit Whenever you cast a Spirit or Arcane spell, you may destroy target nonbasic land. 3/1
Vampire Slayer 1WCreature — Human Soldier Whenever Vampire Slayer deals damage to a Vampire, destroy that creature. 2/2
Exhilarating Elocution 2WBSorcery Put two +1/+1 counters on target creature you control. Other creatures you control get +1/+1 until end of turn.
Bold Defense 2WInstant Kicker {3}{W} (You may pay an additional {3}{W} as you cast this spell.) Creatures you control get +1/+1 until end of turn. If this spell was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.
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