M:tG card similarity search
5 · Legendary Artifact
{2}: Target creature gains flying until end of turn. {5}, {T}: Destroy target creature with flying.
| Name | Mana | Type | Text |
|---|---|---|---|
| The Huntsman's Redemption | 2G | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 3/3 green Beast creature token. II — You may sacrifice a creature. If you do, search your library for a creature or basic land card, reveal it, put it into your hand, then shuffle. III — Up to two target creatures each get +2/+2 and gain trample until end of turn. |
| Vicious Offering | 1B | Instant | Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.) Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -5/-5 until end of turn instead. |
| Accelerated Mutation | 3GG | Instant | Target creature gets +X/+X until end of turn, where X is the highest mana value among permanents you control. |
| Forbidden Lore | 2G | Enchantment — Aura | Enchant land Enchanted land has "{T}: Target creature gets +2/+1 until end of turn." |
| Verdant Field | 2G | Enchantment — Aura | Enchant land Enchanted land has "{T}: Target creature gets +1/+1 until end of turn." |
| Thoughtbound Primoc | 2R | Creature — Bird Beast | Flying At the beginning of your upkeep, if a player controls more Wizards than each other player, the player who controls the most Wizards gains control of Thoughtbound Primoc. 2/3 |
| Lightning Wolf | 3R | Creature — Wolf | {1}{R}: Lightning Wolf gains first strike until end of turn. Activate only as a sorcery. 4/3 |
| Urborg Panther | 2B | Creature — Nightstalker Cat | {B}, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther. Sacrifice a creature named Feral Shadow, a creature named Breathstealer, and Urborg Panther: Search your library for a card named Spirit of the Night, put that card onto the battlefield, then shuffle. 2/2 |
| Bat Colony | 2W | Enchantment | When Bat Colony enters the battlefield, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it. Whenever a Cave enters the battlefield under your control, put a +1/+1 counter on target creature you control. |
| Aeronaut's Wings | 2 | Artifact — Equipment | Equipped creature gets +1/+0 and has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |