M:tG card similarity search
3GG · Sorcery
You may have creatures you control assign their combat damage this turn as though they weren't blocked.
Name | Mana | Type | Text |
---|---|---|---|
Stone-Cold Basilisk | 4G | Creature — Basilisk | Whenever Stone-Cold Basilisk blocks or becomes blocked by a creature with fewer letters in its name, destroy that creature at end of combat. (Punctuation and spaces aren't letters.) Whenever an opponent reads Stone-Cold Basilisk, that player is turned to stone until end of turn. Stoned players can't attack, block, cast spells, or activate abilities. 2.5/5 |
Loyal Drake | 2U | Creature — Drake | Flying Lieutenant — At the beginning of combat on your turn, if you control your commander, draw a card. 2/2 |
Stalwart Pathlighter | 2W | Creature — Human Soldier | Vigilance Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control gain indestructible until end of turn. 3/1 |
Temmet, Vizier of Naktamun | WU | Legendary Creature — Human Cleric | At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn. Embalm {3}{W}{U} ({3}{W}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.) 2/2 |
Empyreal Voyager | 1GU | Creature — Vedalken Scout | Flying, trample Whenever Empyreal Voyager deals combat damage to a player, you get that many {E} (energy counters). 2/3 |
Impaler Shrike | 2UU | Creature — Phyrexian Bird | Flying Whenever Impaler Shrike deals combat damage to a player, you may sacrifice it. If you do, draw three cards. 3/1 |
Crosstown Courier | 1U | Creature — Vedalken | Whenever Crosstown Courier deals combat damage to a player, that player mills that many cards. 2/1 |
Persistent Nightmare | Creature — Nightmare | Skulk (This creature can't be blocked by creatures with greater power.) When Persistent Nightmare deals combat damage to a player, return it to its owner's hand. 1/1 | |
Aether Membrane | 1RR | Creature — Wall | Defender; reach (This creature can block creatures with flying.) Whenever Aether Membrane blocks a creature, return that creature to its owner's hand at end of combat. 0/5 |
Marchesa's Infiltrator | 2U | Creature — Human Rogue | Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever Marchesa's Infiltrator deals combat damage to a player, draw a card. 1/1 |