Card Codex

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17 May 2024: Card library updated.

Predatory Impetus

4G · Enchantment — Aura

Enchant creature Enchanted creature gets +3/+3, must be blocked if able, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

Similar cards

Color identity:
NameManaTypeText
Metathran Transport 1UUCreature — Metathran Flying Metathran Transport can't be blocked by blue creatures. {U}: Target creature becomes blue until end of turn. 1/3
Delver's Torch 1WArtifact — Equipment Equipped creature gets +1/+1. Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Martial Glory RWInstant Target creature gets +3/+0 until end of turn. Target creature gets +0/+3 until end of turn.
Fallen Askari 1BCreature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Fallen Askari can't block. 2/2
Devotee of Strength 2GCreature — Naga Wizard {4}{G}: Target creature gets +2/+2 until end of turn. 3/2
Raised by Wolves 3GGEnchantment — Aura Enchant creature When Raised by Wolves enters the battlefield, create two 2/2 green Wolf creature tokens. Enchanted creature gets +1/+1 for each Wolf you control.
Spineless Thug 1BCreature — Phyrexian Zombie Mercenary Spineless Thug can't block. 2/2
Elvish Bard 3GGCreature — Elf Shaman Bard All creatures able to block Elvish Bard do so. 2/4
Bestial Fury 2REnchantment — Aura Enchant creature When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep. Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.
Green Ward WEnchantment — Aura Enchant creature Enchanted creature has protection from green. This effect doesn't remove Green Ward.
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