M:tG card similarity search
3G · Enchantment — Aura
Enchant creature Enchanted creature has "{T}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."
Name | Mana | Type | Text |
---|---|---|---|
Genju of the Fields | W | Enchantment — Aura | Enchant Plains {2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land. When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand. |
Arcades, the Strategist | 1GWU | Legendary Creature — Elder Dragon | Flying, vigilance Whenever a creature with defender enters the battlefield under your control, draw a card. Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender. 3/5 |
Sphere of Law | 3W | Enchantment | If a red source would deal damage to you, prevent 2 of that damage. |
Lukka, Wayward Bonder | 4RR | Legendary Planeswalker — Lukka | [+1]: You may discard a card. If you do, draw a card. If a creature card was discarded this way, draw two cards instead. [−2]: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next upkeep. [−7]: You get an emblem with "Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target." Loyalty 5 |
Master the Way | 3UR | Sorcery | Draw a card. Master the Way deals damage to any target equal to the number of cards in your hand. |
Citanul Hierophants | 3G | Creature — Human Druid | Creatures you control have "{T}: Add {G}." 3/2 |
Ruination Rioter | RG | Creature — Human Berserker | When Ruination Rioter dies, you may have it deal damage to any target equal to the number of land cards in your graveyard. 2/2 |
A-Find the Path | 2G | Enchantment — Aura | Enchant land When Find the Path enters the battlefield, venture into the dungeon. Enchanted land has "{T}: Add two mana of any one color." |
Sphere of Purity | 3W | Enchantment | If an artifact would deal damage to you, prevent 1 of that damage. |
Armor Sliver | 2W | Creature — Sliver | All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn." 2/2 |