Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Predict

1U · Instant

Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you draw two cards. Otherwise, you draw a card.

Similar cards

Color identity:
NameManaTypeText
Case of the Lost Witness 1UEnchantment — Case When this Case enters the battlefield, conjure four cards named Fblthp, the Lost into your library, then shuffle. Draw a card. To solve — You control a legendary Homunculus. Solved — You may look at the top card of your library any time and you may play lands and cast spells from the top of your library.
Selhoff Occultist 2UCreature — Human Rogue Whenever Selhoff Occultist or another creature dies, target player mills a card. 2/3
Battalion Foot Soldier 2WCreature — Human Soldier When Battalion Foot Soldier enters the battlefield, you may search your library for any number of cards named Battalion Foot Soldier, reveal them, put them into your hand, then shuffle. 2/2
Dead Drop 9BSorcery Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Target player sacrifices two creatures.
Loose Lips UEnchantment — Aura Enchant creature As Loose Lips enters the battlefield, choose a sentence with eight or fewer words. Enchanted creature has flying. Whenever enchanted creature deals damage to an opponent, that player may say the chosen sentence. If they don't, you draw two cards.
Sibsig Host 4BCreature — Zombie When Sibsig Host enters the battlefield, each player mills three cards. 2/6
Verdant Succession 4GEnchantment Whenever a green nontoken creature dies, that creature's controller may search their library for a card with the same name as that creature, put it onto the battlefield, then shuffle.
Striped Bears 3GCreature — Bear When Striped Bears enters the battlefield, draw a card. 2/2
Kavu Climber 3GGCreature — Kavu When Kavu Climber enters the battlefield, draw a card. 3/3
Smuggler's Surprise GInstant Spree (Choose one or more additional costs.) + {2} — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand. + {4}{G} — You may put up to two creature cards from your hand onto the battlefield. + {1} — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
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