Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Premature Burial

1B · Sorcery

Destroy target nonblack creature that entered the battlefield since your last turn ended.

Similar cards

Color identity:
NameManaTypeText
Ironshell Beetle 1GCreature — Insect When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature. 1/1
Pest Control WBSorcery Destroy all nonland permanents with mana value 1 or less. Cycling {2} ({2}, Discard this card: Draw a card.)
Leonin Relic-Warder WWCreature — Cat Cleric When Leonin Relic-Warder enters the battlefield, you may exile target artifact or enchantment. When Leonin Relic-Warder leaves the battlefield, return the exiled card to the battlefield under its owner's control. 2/2
Dinosaur Stampede 2RInstant Attacking creatures get +2/+0 until end of turn. Dinosaurs you control gain trample until end of turn.
Restless Prairie Land Restless Prairie enters the battlefield tapped. {T}: Add {G} or {W}. {2}{G}{W}: Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land. Whenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn.
Ruin Crab UCreature — Crab Landfall — Whenever a land enters the battlefield under your control, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.) 0/3
Moonshaker Cavalry 5WWWCreature — Spirit Knight Flying When Moonshaker Cavalry enters the battlefield, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control. 6/6
Invasion of Tolvada 3WBBattle — Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Tolvada enters the battlefield, return target nonbattle permanent card from your graveyard to the battlefield.
Final Fortune RRInstant Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Last Chance RRSorcery Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
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