Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Preordain

U · Sorcery

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Similar cards

Color identity:
NameManaTypeText
Geistwave 1UInstant Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.
Nocturno of Myra's Marvels 2BBLegendary Creature — Vampire Performer As Nocturno of Myra's Marvels enters the battlefield, choose a word with five or more letters. Whenever you cast a spell with the chosen word in its rules text, you draw a card and you lose 2 life. Partner (You can have two commanders if both have partner.) 2/2
Era of Enlightenment 1WEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — Scry 2. II — You gain 2 life. III — Exile this Saga, then return it to the battlefield transformed under your control.
Lord of Change 6UCreature — Demon Flying, ward {3} Architect of Deception — When Lord of Change enters the battlefield, draw three cards. 6/6
Shapers of Nature 1GUCreature — Merfolk Shaman {3}{G}: Put a +1/+1 counter on target creature. {2}{U}, Remove a +1/+1 counter from a creature you control: Draw a card. 3/3
Castle Vantress Land Castle Vantress enters the battlefield tapped unless you control an Island. {T}: Add {U}. {2}{U}{U}, {T}: Scry 2.
Electrolyze 1URInstant Electrolyze deals 2 damage divided as you choose among one or two targets. Draw a card.
Catalog 2UInstant Draw two cards, then discard a card.
Emmessi Tome 4Artifact {5}, {T}: Draw two cards, then discard a card.
Avaricious Dragon 2RRCreature — Dragon Flying At the beginning of your draw step, draw an additional card. At the beginning of your end step, discard your hand. 4/4
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