M:tG card similarity search
U · Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Name | Mana | Type | Text |
---|---|---|---|
Braingeyser | XUU | Sorcery | Target player draws X cards. |
Stroke of Genius | X2U | Instant | Target player draws X cards. |
Willow-Wind | 4U | Creature — Elemental | Flying When Willow-Wind enters the battlefield, scry 2. 3/4 |
Historian of Zhalfir | 2UU | Creature — Human Wizard | Whenever Historian of Zhalfir attacks, if you control a Teferi planeswalker, draw a card. 3/3 |
Errand-Rider of Gondor | 2W | Creature — Human Soldier | When Errand-Rider of Gondor enters the battlefield, draw a card. Then if you don't control a legendary creature, put a card from your hand on the bottom of your library. 3/2 |
Glademuse | 2G | Creature — Beast | Whenever a player casts a spell, if it's not their turn, that player draws a card. 2/4 |
Martyr's Cry | WW | Sorcery | Exile all white creatures. For each creature exiled this way, its controller draws a card. |
Cryptic Caves | Land | {T}: Add {C}. {1}, {T}, Sacrifice Cryptic Caves: Draw a card. Activate only if you control five or more lands. | |
Vedalken Heretic | GU | Creature — Vedalken Rogue | Whenever Vedalken Heretic deals damage to an opponent, you may draw a card. 1/1 |
Cemetery Recruitment | 1B | Sorcery | Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card. |