Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Prepare

1W · Instant

Untap target creature. It gets +2/+2 and gains lifelink until end of turn.

Similar cards

Color identity:
NameManaTypeText
Llanowar Vanguard 2GCreature — Dryad {T}: Llanowar Vanguard gets +0/+4 until end of turn. 1/1
Soltari Crusader 2WCreature — Soltari Knight Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{W}: Soltari Crusader gets +1/+0 until end of turn. 2/1
Eel Umbra 1UEnchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+1. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Overzealous Muscle 4BCreature — Ogre Mercenary Whenever you commit a crime during your turn, Overzealous Muscle gains indestructible until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Damage and effects that say "destroy" don't destroy a creature with indestructible.) 5/4
Kitt Kanto, Mayhem Diva 1RGWLegendary Creature — Cat Bard Druid When Kitt Kanto enters the battlefield, create a 1/1 green and white Citizen creature token. At the beginning of combat on each player's turn, you may tap two untapped creatures you control. When you do, target creature that player controls gets +2/+2 and gains trample until end of turn. Goad that creature. 3/3
Smelt-Ward Ignus 1RCreature — Elemental {2}{R}, Sacrifice Smelt-Ward Ignus: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery. 2/1
Faerie Noble 2GCreature — Faerie Noble Flying Other Faerie creatures you control get +0/+1. {T}: Other Faerie creatures you control get +1/+0 until end of turn. 1/2
Dauthi Mercenary 2BCreature — Dauthi Knight Mercenary Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{B}: Dauthi Mercenary gets +1/+0 until end of turn. 2/1
Sanctified Charge 4WInstant Creatures you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn. (They deal combat damage before creatures without first strike.)
Thirsting Bloodlord 2BBCreature — Vampire Other Vampires you control get +1/+1. 3/3
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