M:tG card similarity search
1W · Instant
Untap target creature. It gets +2/+2 and gains lifelink until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Murderer's Axe | 4 | Artifact — Equipment | Equipped creature gets +2/+2. Equip—Discard a card. |
Dominus of Fealty | U/RU/RU/RU/RU/R | Creature — Spirit Avatar | Flying At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn. 4/4 |
Firescreamer | 3B | Creature — Kavu | {R}: Firescreamer gets +1/+0 until end of turn. 2/2 |
Anointed Chorister | W | Creature — Human Cleric | Lifelink (Damage dealt by this creature also causes you to gain that much life.) {4}{W}: Anointed Chorister gets +3/+3 until end of turn. 1/1 |
Domineering Will | 3U | Instant | Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able. |
Swell of Courage | 3WW | Instant | Creatures you control get +2/+2 until end of turn. Reinforce X—{X}{W}{W} ({X}{W}{W}, Discard this card: Put X +1/+1 counters on target creature.) |
Enthralling Victor | 3R | Creature — Human Warrior | When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.) 3/2 |
Bellows Lizard | R | Creature — Lizard | {1}{R}: Bellows Lizard gets +1/+0 until end of turn. 1/1 |
Strider, Ranger of the North | 2RG | Legendary Creature — Human Ranger | Landfall — Whenever a land enters the battlefield under your control, target creature gets +1/+1 until end of turn. Then if that creature has power 4 or greater, it gains first strike until end of turn. 4/4 |
Cunning Coyote | 1R | Creature — Coyote | Haste When Cunning Coyote enters the battlefield, another target creature you control gets +1/+1 and gains haste until end of turn. Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 2/2 |