M:tG card similarity search
3UU · Creature — Chimera
Flying Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 3/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Arcbound Prototype | 1W | Artifact Creature — Assembly-Worker | Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/0 |
| Skitter Eel | 3U | Creature — Fish Crab | {2}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) 3/3 |
| Waterfall Aerialist | 3U | Creature — Djinn Wizard | Flying Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) 3/1 |
| Anarchist | 4R | Creature — Human Wizard | When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand. 2/2 |
| Glassblower's Puzzleknot | 2 | Artifact | When Glassblower's Puzzleknot enters the battlefield, scry 2, then you get {E}{E}. (You get two energy counters. To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) {2}{U}, Sacrifice Glassblower's Puzzleknot: Scry 2, then you get {E}{E}. |
| Talon Trooper | 1WU | Creature — Bird Scout | Flying 2/3 |
| Azure Drake | 3U | Creature — Drake | Flying 2/4 |
| Desert Drake | 3R | Creature — Drake | Flying 2/2 |
| Fighting Drake | 2UU | Creature — Drake | Flying 2/4 |
| Seacoast Drake | 1U | Creature — Drake | Flying 1/3 |