Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Presence of Gond

2G · Enchantment — Aura

Enchant creature Enchanted creature has "{T}: Create a 1/1 green Elf Warrior creature token."

Similar cards

Color identity:
NameManaTypeText
Enchanted Evening 3W/UW/UEnchantment All permanents are enchantments in addition to their other types.
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Fatal Push BInstant Destroy target creature if it has mana value 2 or less. Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.
Swift Reconfiguration WEnchantment — Aura Flash Enchant creature or Vehicle Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless it's crewed.)
Peri Brown 3WLegendary Creature — Human The first historic spell you cast each turn has convoke. (Your creatures can help cast it. Each creature you tap while casting it pays for {1} or one mana of that creature's color.) Doctor's companion (You can have two commanders if the other is the Doctor.) 2/3
Sapphire Drake 5UCreature — Drake Flying Each creature you control with a +1/+1 counter on it has flying. 4/4
Sylvok Battle-Chair 4GGArtifact — Equipment For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +4/+4 and has trample. Equip {5}{G}{G}
Markov Warlord 5RCreature — Vampire Warrior Haste When Markov Warlord enters the battlefield, up to two target creatures can't block this turn. 4/4
Proper Laboratory Attire 1Artifact — Equipment Equipped creature gets +2/+1 and has protection from die rolls. (Nothing that lets a player roll a die can block, target, deal damage to, or attach to equipped creature.) Equip {2}
Goblin Caves 1RREnchantment — Aura Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.
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