Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Press the Advantage

2GG · Instant

Up to two target creatures each get +2/+2 and gain trample until end of turn.

Similar cards

Color identity:
NameManaTypeText
Phyrexian Battleflies BCreature — Phyrexian Insect Flying {B}: Phyrexian Battleflies gets +1/+0 until end of turn. Activate no more than twice each turn. 0/1
Gift of Strands 3GEnchantment — Aura Flash Enchant creature When Gift of Strands enters the battlefield, scry 2. Enchanted creature gets +3/+3.
Ghostfire Blade 1Artifact — Equipment Equipped creature gets +2/+2. Equip {3} Ghostfire Blade's equip ability costs {2} less to activate if it targets a colorless creature.
Draconic Destiny 1RREnchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has flying, haste, and "{1}: This creature gets +1/+0 until end of turn." It's a Dragon in addition to its other types. When enchanted creature dies, return Draconic Destiny to its owner's hand.
Flourishing Strike 1GInstant Choose one — • Flourishing Strike deals 5 damage to target creature with flying. • Target creature gets +3/+3 until end of turn. Entwine {2}{G} (Choose both if you pay the entwine cost.)
Formation 1WInstant Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Draw a card at the beginning of the next turn's upkeep.
Faithful Mending WUInstant You gain 2 life, draw two cards, then discard two cards. Flashback {1}{W}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
New Prahv Guildmage WUCreature — Human Wizard {W}{U}: Target creature gains flying until end of turn. {3}{W}{U}: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.) 2/2
Prosperity Tycoon 3WCreature — Human Noble When Prosperity Tycoon enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." {2}, Sacrifice a token: Prosperity Tycoon gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.) 4/2
Spiritualize 2WInstant Until end of turn, whenever target creature deals damage, you gain that much life. Draw a card.
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