Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Press the Advantage

2GG · Instant

Up to two target creatures each get +2/+2 and gain trample until end of turn.

Similar cards

Color identity:
NameManaTypeText
Redemptor Dreadnought 5Artifact Creature — Astartes Dreadnought Fallen Warrior — As an additional cost to cast this spell, you may exile a creature card from your graveyard. Trample Plasma Incinerator — Whenever Redemptor Dreadnought attacks, if a card is exiled with it, it gets +X/+X until end of turn, where X is the power of the exiled card. 4/4
Havoc Demon 5BBCreature — Demon Flying When Havoc Demon dies, all creatures get -5/-5 until end of turn. 5/5
Wings of Aesthir WUEnchantment — Aura Enchant creature Enchanted creature gets +1/+0 and has flying and first strike.
Sunken City UUEnchantment At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}. Blue creatures get +1/+1.
Skorpekh Lord 2BArtifact Creature — Necron Noble Menace Command Protocols — Other artifact creatures you control get +1/+0 and have menace. Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 3/2
Howling Moon 2GEnchantment At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn. Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token.
Oath of Eorl 3RWEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create two 1/1 white Human Soldier creature tokens. II — Create two 2/2 red Human Knight creature tokens with trample and haste. III — Put an indestructible counter on up to one target Human. You become the monarch.
Snapping Creeper 2GCreature — Plant Landfall — Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn. 2/3
Phantasmal Form 2UInstant Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types. Draw a card.
Barkhide Troll GGCreature — Troll Barkhide Troll enters the battlefield with a +1/+1 counter on it. {1}, Remove a +1/+1 counter from Barkhide Troll: Barkhide Troll gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) 2/2
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