M:tG card similarity search
2RGW · Legendary Creature — Human Soldier
At the beginning of combat on your turn, create a green Aura enchantment token named Settlement attached to up to one target land you control. It has enchant land and "Enchanted land has '{T}: Add one mana of any color.'" Whenever Preston Garvey, Minuteman attacks, untap each enchanted permanent you control. 4/4
Name | Mana | Type | Text |
---|---|---|---|
Rosethorn Acolyte | 2G | Creature — Elf Druid | {T}: Add one mana of any color. 2/3 |
Sylvan Caryatid | 1G | Creature — Plant | Defender, hexproof {T}: Add one mana of any color. 0/3 |
Llanowar Envoy | 2G | Creature — Elf Scout | {1}{G}: Add one mana of any color. 3/2 |
Teferi's Curse | 1U | Enchantment — Aura | Enchant artifact or creature Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.) |
Wellspring | 1GW | Enchantment — Aura | Enchant land When Wellspring enters the battlefield, gain control of enchanted land until end of turn. At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn. |
Leyline Prowler | 1BG | Creature — Nightmare Beast | Deathtouch, lifelink {T}: Add one mana of any color. 2/3 |
Runaway Growth | 3G | Enchantment — Aura | Starting intensity 1 Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional amount of {G} equal to Runaway Growth's intensity. Then Runaway Growth intensifies by 1. |
Darksteel Ingot | 3 | Artifact | Indestructible (Effects that say "destroy" don't destroy this artifact.) {T}: Add one mana of any color. |
Consecrate Land | W | Enchantment — Aura | Enchant land Enchanted land has indestructible and can't be enchanted by other Auras. |
Relic of Legends | 3 | Artifact | {T}: Add one mana of any color. Tap an untapped legendary creature you control: Add one mana of any color. |