Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Pretender's Claim

1B · Enchantment — Aura

Enchant creature Whenever enchanted creature becomes blocked, tap all lands defending player controls.

Similar cards

Color identity:
NameManaTypeText
Distracting Geist 2WCreature — Spirit Whenever Distracting Geist attacks, tap target creature defending player controls. Disturb {4}{W} (You may cast this card from your graveyard transformed for its disturb cost.) 2/1
Insufferable Balladeer 1RCreature — Dwarf Bard Vicious Mockery — When Insufferable Balladeer enters the battlefield, target creature an opponent controls can't block this turn. Goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 2/1
Wall of Diffusion 1RCreature — Wall Defender (This creature can't attack.) Wall of Diffusion can block creatures with shadow as though Wall of Diffusion had shadow. 0/5
Soul Sculptor 2WCreature — Human {1}{W}, {T}: Target creature becomes an enchantment and loses all abilities until a player casts a creature spell. 1/1
Duskworker 4Artifact Creature — Construct Whenever Duskworker becomes blocked, regenerate it. {3}: Duskworker gets +1/+0 until end of turn. 2/2
Kavu Recluse 2RCreature — Kavu {T}: Target land becomes a Forest until end of turn. 2/2
Dawn's Reflection 3GEnchantment — Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.
Market Festival 3GEnchantment — Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.
Ice Cage 1UEnchantment — Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.
Pemmin's Aura 1UUEnchantment — Aura Enchant creature {U}: Untap enchanted creature. {U}: Enchanted creature gains flying until end of turn. {U}: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.) {1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
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