M:tG card similarity search
2R · Enchantment
Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.
Name | Mana | Type | Text |
---|---|---|---|
Regal Behemoth | 4GG | Creature — Dinosaur | Trample When Regal Behemoth enters the battlefield, you become the monarch. Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color. 5/5 |
Aven Trailblazer | 2W | Creature — Bird Soldier | Flying Domain — Aven Trailblazer's toughness is equal to the number of basic land types among lands you control. 2/* |
Mina and Denn, Wildborn | 2RG | Legendary Creature — Elf Ally | You may play an additional land on each of your turns. {R}{G}, Return a land you control to its owner's hand: Target creature gains trample until end of turn. 4/4 |
Avalanche Caller | 1U | Snow Creature — Human Wizard | {2}: Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. It's still a land. (A creature with hexproof can't be the target of spells or abilities your opponents control.) 1/3 |
Summer Bloom | 1G | Sorcery | You may play up to three additional lands this turn. |
Cave of the Frost Dragon | Land | If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped. {T}: Add {W}. {4}{W}: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land. | |
Terraformer | 2U | Creature — Human Wizard | {1}: Choose a basic land type. Each land you control becomes that type until end of turn. 2/2 |
Ordered Migration | 3WU | Sorcery | Domain — Create a 1/1 blue Bird creature token with flying for each basic land type among lands you control. |
Equinox | W | Enchantment — Aura | Enchant land Enchanted land has "{T}: Counter target spell if it would destroy a land you control." |
Drag Down | 2B | Instant | Domain — Target creature gets -1/-1 until end of turn for each basic land type among lands you control. |