M:tG card similarity search
2R · Enchantment
Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.
Name | Mana | Type | Text |
---|---|---|---|
Shoal Serpent | 5U | Creature — Serpent | Defender Landfall — Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn. 5/5 |
Nissa, Steward of Elements | XGU | Legendary Planeswalker — Nissa | [+2]: Scry 2. [0]: Look at the top card of your library. If it's a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield. [−6]: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands. Loyalty X |
Lava Blister | 1R | Sorcery | Destroy target nonbasic land unless its controller has Lava Blister deal 6 damage to them. |
Shattered Angel | 3WW | Creature — Phyrexian Angel | Flying Whenever a land enters the battlefield under an opponent's control, you may gain 3 life. 3/3 |
Befoul | 2BB | Sorcery | Destroy target land or nonblack creature. It can't be regenerated. |
Tidal Warrior | U | Creature — Merfolk Warrior | {T}: Target land becomes an Island until end of turn. 1/1 |
Song of the Dryads | 2G | Enchantment — Aura | Enchant permanent Enchanted permanent is a colorless Forest land. |
Plague Spores | 4BR | Sorcery | Destroy target nonblack creature and target land. They can't be regenerated. |
Karazikar, the Eye Tyrant | 3BR | Legendary Creature — Beholder | Whenever you attack a player, tap target creature that player controls and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever an opponent attacks another one of your opponents, you and the attacking player each draw a card and lose 1 life. 5/5 |
Argothian Uprooting | XG | Sorcery | Put two +1/+1 counters on each of X target lands you control. They each become 0/0 Elemental creatures with reach, haste, and "When this creature leaves the battlefield, conjure a card named Forest onto the battlefield tapped." They're still lands. |