M:tG card similarity search
4R · Creature — Boar
As long as it's your turn, Prickleboar gets +2/+0 and has first strike. (It deals combat damage before creatures without first strike.) 3/3
Name | Mana | Type | Text |
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Burrowing | R | Enchantment — Aura | Enchant creature Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.) |
Ritual of Hope | 1W | Instant | Creatures you control get +1/+1 until end of turn. Coven — If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead. |
Growth Cycle | 1G | Instant | Target creature gets +3/+3 until end of turn. It gets an additional +2/+2 until end of turn for each card named Growth Cycle in your graveyard. |
Sustenance | 1G | Enchantment | {1}, Sacrifice a land: Target creature gets +1/+1 until end of turn. |
Knight of Old Benalia | 3WW | Creature — Human Knight | Suspend 5—{W} (Rather than cast this card from your hand, you may pay {W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) When Knight of Old Benalia enters the battlefield, other creatures you control get +1/+1 until end of turn. 3/3 |
Vampire Champion Fury | Stickers | {TK}{TK} — Hellbent — This creature gets +3/+3 as long as you have no cards in hand. {TK}{TK}{TK}{TK} — {2}, Sacrifice this creature: It deals X damage divided as you choose among any number of target creatures, where X is its power. {TK}{TK} — 1/5 {TK}{TK}{TK} — 6/3 | |
Nim Deathmantle | 2 | Artifact — Equipment | Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {4}. If you do, return that card to the battlefield and attach Nim Deathmantle to it. Equip {4} |
Kithkin Daggerdare | 1G | Creature — Kithkin Soldier | {G}, {T}: Target attacking creature gets +2/+2 until end of turn. 1/1 |
Sunhome Enforcer | 2RW | Creature — Giant Soldier | Whenever Sunhome Enforcer deals combat damage, you gain that much life. {1}{R}: Sunhome Enforcer gets +1/+0 until end of turn. 2/4 |
Echoing Courage | 1G | Instant | Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn. |