M:tG card similarity search
2R · Creature — Monkey
First strike Whenever you cycle a card, Prickly Marmoset gets +2/+0 until end of turn. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Safehold Sentry | 1W | Creature — Elf Warrior | {2}{W}, {Q}: Safehold Sentry gets +0/+2 until end of turn. ({Q} is the untap symbol.) 2/2 |
Anax and Cymede | 1RW | Legendary Creature — Human Soldier | First strike, vigilance Heroic — Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn. 3/2 |
Luminous Guardian | 3W | Creature — Human Nomad | {W}: Luminous Guardian gets +0/+1 until end of turn. {2}: Luminous Guardian can block an additional creature this turn. 1/4 |
Cunning Breezedancer | 4WU | Creature — Dragon | Flying Whenever you cast a noncreature spell, Cunning Breezedancer gets +2/+2 until end of turn. 4/4 |
Chromanticore | WUBRG | Enchantment Creature — Manticore | Bestow {2}{W}{U}{B}{R}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying, first strike, vigilance, trample, lifelink Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink. 4/4 |
Canyon Drake | 2RR | Creature — Drake | Flying {1}, Discard a card at random: Canyon Drake gets +2/+0 until end of turn. 1/2 |
Tilonalli's Knight | 1R | Creature — Human Knight | Whenever Tilonalli's Knight attacks, if you control a Dinosaur, Tilonalli's Knight gets +1/+1 until end of turn. 2/2 |
Moonrage Brute | Creature — Werewolf | First strike Ward—Pay 3 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3 | |
Jor Kadeen, the Prevailer | 3RW | Legendary Creature — Human Warrior | First strike Metalcraft — Creatures you control get +3/+0 as long as you control three or more artifacts. 5/4 |
Warmind Infantry | 2R | Creature — Elemental Soldier | Battalion — Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn. 2/3 |