M:tG card similarity search
W · Creature — Cat Monk
Defender Whenever Pride Guardian blocks, you gain 3 life. 0/3
Name | Mana | Type | Text |
---|---|---|---|
Nyx | Plane — Theros | Nontoken creatures are enchantments in addition to their other types. Constellation — Whenever an enchantment enters the battlefield under your control, you gain 1 life. Whenever chaos ensues, choose a color. Add an amount of mana of that color equal to your devotion to that color. | |
Grudge Keeper | 1B | Creature — Zombie Wizard | Whenever players finish voting, each opponent who voted for a choice you didn't vote for loses 2 life. 2/1 |
Zealot il-Vec | 2W | Creature — Human Rebel | Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn. 1/1 |
Volt-Charged Berserker | Creature — Human Berserker | Volt-Charged Berserker can't block. 4/3 | |
Circle of Confinement | 1W | Enchantment | When Circle of Confinement enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield. Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life. |
Stoic Ephemera | 2W | Creature — Spirit | Defender (This creature can't attack.) Flying When Stoic Ephemera blocks, sacrifice it at end of combat. 5/5 |
Happily Ever After | 2W | Enchantment | When Happily Ever After enters the battlefield, each player gains 5 life and draws a card. At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game. |
Crossway Troublemakers | 5B | Creature — Vampire | Attacking Vampires you control have deathtouch and lifelink. Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card. 5/5 |
Phelddagrif | 1GWU | Legendary Creature — Phelddagrif | {G}: Phelddagrif gains trample until end of turn. Target opponent creates a 1/1 green Hippo creature token. {W}: Phelddagrif gains flying until end of turn. Target opponent gains 2 life. {U}: Return Phelddagrif to its owner's hand. Target opponent may draw a card. 4/4 |
Caribou Range | 2WW | Enchantment — Aura | Enchant land you control Enchanted land has "{W}{W}, {T}: Create a 0/1 white Caribou creature token." Sacrifice a Caribou token: You gain 1 life. |