M:tG card similarity search
1W · Instant
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead.
Name | Mana | Type | Text |
---|---|---|---|
Gempalm Avenger | 5W | Creature — Human Soldier | Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle Gempalm Avenger, Soldier creatures get +1/+1 and gain first strike until end of turn. 3/5 |
River Merfolk | UU | Creature — Merfolk | {U}: River Merfolk gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.) 2/1 |
Phantasmal Mount | 1U | Creature — Illusion Horse | Flying {T}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount. 1/1 |
Bone Flute | 3 | Artifact | {2}, {T}: All creatures get -1/-0 until end of turn. |
Hell Swarm | B | Instant | All creatures get -1/-0 until end of turn. |
Infest | 1BB | Sorcery | All creatures get -2/-2 until end of turn. |
Languish | 2BB | Sorcery | All creatures get -4/-4 until end of turn. |
Marsh Gas | B | Instant | All creatures get -2/-0 until end of turn. |
Nausea | 1B | Sorcery | All creatures get -1/-1 until end of turn. |
Rags | 2BB | Sorcery | All creatures get -2/-2 until end of turn. |