Card Codex

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17 May 2024: Card library updated.

Pride of the Perfect

3B · Enchantment

Elves you control get +2/+0.

Similar cards

Color identity:
NameManaTypeText
Mummy Paramount 1WCreature — Zombie Whenever another Zombie enters the battlefield under your control, Mummy Paramount gets +1/+1 until end of turn. 2/2
Hekma Sentinels 2UCreature — Human Cleric Whenever you cycle or discard a card, Hekma Sentinels gets +1/+1 until end of turn. 2/3
Frilled Cave-Wurm 3UCreature — Salamander Wurm Descend 4 — Frilled Cave-Wurm gets +2/+0 as long as there are four or more permanent cards in your graveyard. 2/5
Night of the Sweets' Revenge 3GEnchantment When Night of the Sweets' Revenge enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Foods you control have "{T}: Add {G}." {5}{G}{G}, Sacrifice Night of the Sweets' Revenge: Creatures you control get +X/+X until end of turn, where X is the number of Foods you control. Activate only as a sorcery.
Glade Gnarr 5GCreature — Beast Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn. 4/4
Anointer of Champions WCreature — Human Cleric {T}: Target attacking creature gets +1/+1 until end of turn. 1/1
Leafcrown Dryad 1GEnchantment Creature — Nymph Dryad Bestow {3}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Reach Enchanted creature gets +2/+2 and has reach. 2/2
Kabira Outrider 3WCreature — Human Warrior When Kabira Outrider enters the battlefield, target creature gets +1/+1 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 3/3
Inner-Flame Igniter 2RCreature — Elemental Warrior {2}{R}: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn. 2/2
Admiral Beckett Brass 1UBRLegendary Creature — Human Pirate Other Pirates you control get +1/+1. At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn. 3/3
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