Card Codex

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17 May 2024: Card library updated.

Priest of Possibility

1W · Creature — Kor Cleric

When Priest of Possibility enters the battlefield, look at the top seven cards of your library. If a card among them has flying, Priest of Possibility perpetually gains flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. Then shuffle. 2/2

Similar cards

Color identity:
NameManaTypeText
Sphinx of Uthuun 5UUCreature — Sphinx Flying When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. 5/6
Vineshaper Prodigy 1GCreature — Elf Druid Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) When Vineshaper Prodigy enters the battlefield, if it was kicked, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. 2/2
Shimmer of Possibility 1USorcery Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
Gold-Forged Sentinel 6Artifact Creature — Chimera Flying 4/4
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Cemetery Gatekeeper 1RCreature — Vampire First strike When Cemetery Gatekeeper enters the battlefield, exile a card from a graveyard. Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, Cemetery Gatekeeper deals 2 damage to that player. 2/1
Deadly Recluse 1GCreature — Spider Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 1/2
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Sandstalker Moloch 1GGCreature — Lizard Flash When Sandstalker Moloch enters the battlefield, if an opponent cast a blue and/or black spell this turn, look at the top four cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 4/2
Drop Tower Artifact — Attraction Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first.
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