M:tG card similarity search
1W · Creature — Kor Cleric
When Priest of Possibility enters the battlefield, look at the top seven cards of your library. If a card among them has flying, Priest of Possibility perpetually gains flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. Then shuffle. 2/2
Name | Mana | Type | Text |
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Screaming Swarm | 5U | Creature — Bird Horror | Flying Whenever you attack with one or more creatures, target player mills that many cards. (To mill a card, a player puts the top card of their library into their graveyard.) {2}{U}: Put Screaming Swarm from your graveyard into your library second from the top. 4/4 |
Threats Undetected | 2G | Sorcery | Search your library for up to four creature cards with different powers and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest into your hand. |
Armory Paladin | 1RW | Creature — Human Knight | Trample Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn. 3/3 |
Greenwood Sentinel | 1G | Creature — Elf Scout | Vigilance (Attacking doesn't cause this creature to tap.) 2/2 |
Necrosynthesis | 1B | Enchantment — Aura | Enchant creature Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature." When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order. |
Skyclave Plunder | 4U | Sorcery | Look at the top X cards of your library, where X is three plus the number of creatures in your party. Put three of those cards into your hand and the rest on the bottom of your library in a random order. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) |
Ecstatic Beauty | 2R | Sorcery | Exile the top three cards of your library. You may play those cards until end of turn. Put four time counters on each of those cards that has suspend. Suspend 4—{R} |
Corpse Appraiser | UBR | Creature — Vampire Rogue | When Corpse Appraiser enters the battlefield, exile up to one target creature card from a graveyard. If a card is put into exile this way, look at the top three cards of your library, then put one of those cards into your hand and the rest into your graveyard. 3/3 |
Kinnan, Bonder Prodigy | GU | Legendary Creature — Human Druid | Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced. {5}{G}{U}: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. 2/2 |
Wonder | 3U | Creature — Incarnation | Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying. 2/2 |