M:tG card similarity search
1G · Creature — Elf Druid
{T}: Add {G} for each Elf on the battlefield. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Ancient Amphitheater | Land | As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped. {T}: Add {R} or {W}. | |
Snowfall | 2U | Enchantment | Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an Island is tapped for mana, its controller may add an additional {U}. If that Island is snow, its controller may add an additional {U}{U} instead. Spend this mana only to pay cumulative upkeep costs. |
Battle for Bretagard | 1GW | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human Warrior creature token. II — Create a 1/1 green Elf Warrior creature token. III — Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it. |
Rustic Clachan | Land | As Rustic Clachan enters the battlefield, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters the battlefield tapped. {T}: Add {W}. Reinforce 1—{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.) | |
Joraga Visionary | 3G | Creature — Elf Wizard | When Joraga Visionary enters the battlefield, draw a card. 3/2 |
Fleetfoot Dancer | 1RGW | Creature — Elf Druid | Trample, lifelink, haste 4/4 |
Myr Convert | 2 | Artifact Creature — Phyrexian Myr | Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) {T}, Pay 2 life: Add one mana of any color. 2/1 |
Blacker Lotus | 0 | Artifact | {T}: Tear Blacker Lotus into pieces. Add four mana of any one color. Remove the pieces from the game. |
Dawnhart Rejuvenator | 3G | Creature — Human Warlock | When Dawnhart Rejuvenator enters the battlefield, you gain 3 life. {T}: Add one mana of any color. 2/4 |
Witch Engine | 5B | Creature — Horror | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) {T}: Add {B}{B}{B}{B}. Target opponent gains control of Witch Engine. (Activate only as an instant.) 4/4 |