M:tG card similarity search
1G · Creature — Elf Druid
{T}: Add {G} for each Elf on the battlefield. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Saruli Caretaker | G | Creature — Dryad | Defender {T}, Tap an untapped creature you control: Add one mana of any color. 0/3 |
Haunt of the Dead Marshes | B | Creature — Nightmare Elf | When Haunt of the Dead Marshes enters the battlefield, scry 1. {2}{B}: Return Haunt of the Dead Marshes from your graveyard to the battlefield tapped. Activate only if you control a legendary creature. 1/1 |
Welcome Home | 5GG | Sorcery — Adventure | Create three 2/2 green Bear creature tokens. (Then exile this card. You may cast the creature later from exile.) |
Petrified Field | Land | {T}: Add {C}. {T}, Sacrifice Petrified Field: Return target land card from your graveyard to your hand. | |
Omen Hawker | U | Creature — Cephalid Advisor | {T}: Add {C}{U}. Spend this mana only to activate abilities. 1/1 |
Vampire Warlord | 4B | Creature — Vampire Warrior | Sacrifice another creature: Regenerate Vampire Warlord. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) 4/2 |
Arwen, Weaver of Hope | 1GG | Legendary Creature — Elf Noble | Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Arwen, Weaver of Hope's toughness. 2/1 |
Manor Gate | Land — Gate | Manor Gate enters the battlefield tapped. As Manor Gate enters the battlefield, choose a color other than green. {T}: Add {G} or one mana of the chosen color. | |
Thriving Grove | Land | Thriving Grove enters the battlefield tapped. As Thriving Grove enters the battlefield, choose a color other than green. {T}: Add {G} or one mana of the chosen color. | |
Channeler Initiate | 1G | Creature — Human Druid | When Channeler Initiate enters the battlefield, put three -1/-1 counters on target creature you control. {T}, Remove a -1/-1 counter from Channeler Initiate: Add one mana of any color. 3/4 |