M:tG card similarity search
1G · Creature — Elf Druid
{T}: Add {G} for each Elf on the battlefield. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Elephant Graveyard | Land | {T}: Add {C}. {T}: Regenerate target Elephant. | |
Urza's Tower | Land — Urza's Tower | {T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead. | |
Urza's Mine | Land — Urza's Mine | {T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead. | |
Urza's Power Plant | Land — Urza's Power-Plant | {T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead. | |
Itlimoc, Cradle of the Sun | Legendary Land | (Transforms from Growing Rites of Itlimoc.) {T}: Add {G}. {T}: Add {G} for each creature you control. | |
Serpent-Blade Assailant | 2G | Creature — Elf Warrior | Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Deathtouch 2/1 |
Elven Ambush | 3G | Instant | Create a 1/1 green Elf Warrior creature token for each Elf you control. |
Elvish Promenade | 3G | Tribal Sorcery — Elf | Create a 1/1 green Elf Warrior creature token for each Elf you control. |
Sea Scryer | 1U | Creature — Merfolk Wizard | {T}: Add {C}. {1}, {T}: Add {U}. 1/1 |
Leafkin Druid | 1G | Creature — Elemental Druid | {T}: Add {G}. If you control four or more creatures, add {G}{G} instead. 0/3 |