M:tG card similarity search
2W · Creature — Human Cleric
At the beginning of your end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of opponents who control more lands than you. 1/2
Name | Mana | Type | Text |
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Kamahl, Heart of Krosa | 6GG | Legendary Creature — Human Druid | At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn. {1}{G}: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land. Partner (You can have two commanders if both have partner.) 5/5 |
Ludevic, Necrogenius | UB | Legendary Creature — Human Wizard | Whenever Ludevic, Necrogenius enters the battlefield or attacks, mill a card. {X}{U}{U}{B}{B}, Exile X creature cards from your graveyard: Transform Ludevic. X can't be 0. Activate only as a sorcery. 2/3 |
Stonebound Mentor | 1RW | Creature — Spirit Advisor | Whenever one or more cards leave your graveyard, scry 1. 3/3 |
Glyph of Delusion | U | Instant | Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature." |
Ancestral Anger | R | Sorcery | Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard. Draw a card. |
Omen of Fire | 3RR | Instant | Return all Islands to their owners' hands. Each player sacrifices a Plains or a white permanent for each white permanent they control. |
Shadow Puppeteers | 6U | Creature — Faerie Wizard | Flying, ward {2} When Shadow Puppeteers enters the battlefield, create two 1/1 black Faerie Rogue creature tokens with flying. Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn. 4/4 |
Angel of Light | 4W | Creature — Angel | Flying, vigilance 3/3 |
Archangel | 5WW | Creature — Angel | Flying, vigilance 5/5 |
Serra Faithkeeper | Creature — Angel | Flying, vigilance 4/4 |