Card Codex

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17 May 2024: Card library updated.

Priest of the Blessed Graf

2W · Creature — Human Cleric

At the beginning of your end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of opponents who control more lands than you. 1/2

Similar cards

Color identity:
NameManaTypeText
Palace Guard 2WCreature — Human Soldier Palace Guard can block any number of creatures. 1/4
Cartographer's Companion 3Artifact Creature — Gnome When Cartographer's Companion enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") 2/1
Starlit Angel 3WWCreature — Angel Flying 3/4
Tormented Angel 3WCreature — Angel Flying 1/5
Acidic Soil 2RSorcery Acidic Soil deals damage to each player equal to the number of lands they control.
Morning Apparition Creature — Spirit Soldier Flying, vigilance If Morning Apparition would be put into a graveyard from anywhere, exile it instead. 2/1
Darkling Stalker 3BCreature — Shade Spirit {B}: Regenerate Darkling Stalker. {B}: Darkling Stalker gets +1/+1 until end of turn. 1/1
Balefire Liege 2R/WR/WR/WCreature — Spirit Horror Other red creatures you control get +1/+1. Other white creatures you control get +1/+1. Whenever you cast a red spell, Balefire Liege deals 3 damage to target player or planeswalker. Whenever you cast a white spell, you gain 3 life. 2/4
Mannichi, the Fevered Dream 2RLegendary Creature — Spirit {1}{R}: Switch each creature's power and toughness until end of turn. 1/2
Magus of the Abyss 3BCreature — Human Wizard At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated. 4/3
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