Card Codex

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17 May 2024: Card library updated.

Priest of the Blessed Graf

2W · Creature — Human Cleric

At the beginning of your end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of opponents who control more lands than you. 1/2

Similar cards

Color identity:
NameManaTypeText
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Dictate of Karametra 3GGEnchantment Flash Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Dauthi Horror 1BCreature — Dauthi Horror Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Horror can't be blocked by white creatures. 2/1
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Steelbane Hydra XGGCreature — Turtle Hydra Steelbane Hydra enters the battlefield with X +1/+1 counters on it. {2}{G}, Remove a +1/+1 counter from Steelbane Hydra: Destroy target artifact or enchantment. 0/0
Swarm of Rats 1BCreature — Rat Swarm of Rats's power is equal to the number of Rats you control. */1
Neheb, Dreadhorde Champion 2RRLegendary Creature — Zombie Minotaur Warrior Trample Whenever Neheb, Dreadhorde Champion deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much {R}. Until end of turn, you don't lose this mana as steps and phases end. 5/4
Deranged Hermit 3GGCreature — Elf Echo {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Deranged Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens. Squirrel creatures get +1/+1. 1/1
Sea Hag 4UCreature — Hag When Sea Hag enters the battlefield, creatures your opponents control get -4/-0 until end of turn. 3/5
Sharpshooter Elf 2GCreature — Elf Ranger Reach Sharpshooter Elf's power is equal to the number of creatures you control. When Sharpshooter Elf enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls. */2
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