Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Primal Amulet

4 · Artifact

Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it.

Similar cards

Color identity:
NameManaTypeText
Twilight's Call 4BBSorcery You may cast Twilight's Call as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) Each player returns all creature cards from their graveyard to the battlefield.
Silver Scrutiny XUUSorcery You may cast Silver Scrutiny as though it had flash if X is 3 or less. Draw X cards.
Breakneck Rider 1RRCreature — Human Scout Werewolf At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider. 3/3
Tibalt the Chaotic 1RRLegendary Planeswalker — Tibalt [+1]: Cast a copy of one of the following cards chosen at random—Ignorant Bliss, Crack the Earth, Blazing Volley. [−3]: Cast a copy of one of the following cards chosen at random—Seething Song, Dance with Devils, Flamebreak. [−6]: Cast a copy of one of the following cards chosen at random—Hellion Eruption, Insurrection, Warp World. Loyalty 4
Counterbalance UUEnchantment Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same mana value as the revealed card.
Riddleform 1UEnchantment Whenever you cast a noncreature spell, you may have Riddleform become a 3/3 Sphinx creature with flying in addition to its other types until end of turn. {2}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Skyshroud Ranger GCreature — Elf Ranger {T}: You may put a land card from your hand onto the battlefield. Activate only as a sorcery. 1/1
A-Bruenor Battlehammer 2RWLegendary Creature — Dwarf Warrior Each creature you control gets +2/+0 for each Equipment attached to it. {0}: Attach target Equipment you control to target creature you control. Activate only as a sorcery and only once each turn. 5/4
Scorned Villager 1GCreature — Human Werewolf {T}: Add {G}. At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager. 1/1
Forge Anew 2WEnchantment When Forge Anew enters the battlefield, return target Equipment card from your graveyard to the battlefield. As long as it's your turn, you may activate equip abilities any time you could cast an instant. You may pay {0} rather than pay the equip cost of the first equip ability you activate during each of your turns.
Page 254