Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Primal Beyond

· Land

As Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the battlefield tapped. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental.

Similar cards

Color identity:
NameManaTypeText
The Dross Pits Land — Sphere The Dross Pits enters the battlefield tapped. {T}: Add {B}. {1}{B}, {T}, Sacrifice The Dross Pits: Draw a card.
The Fair Basilica Land — Sphere The Fair Basilica enters the battlefield tapped. {T}: Add {W}. {1}{W}, {T}, Sacrifice The Fair Basilica: Draw a card.
The Hunter Maze Land — Sphere The Hunter Maze enters the battlefield tapped. {T}: Add {G}. {1}{G}, {T}, Sacrifice The Hunter Maze: Draw a card.
The Surgical Bay Land — Sphere The Surgical Bay enters the battlefield tapped. {T}: Add {U}. {1}{U}, {T}, Sacrifice The Surgical Bay: Draw a card.
Tramway Station Land Tramway Station enters the battlefield tapped. {T}: Add {B} or {R}. {2}{B}{R}, {T}, Sacrifice Tramway Station: Draw a card.
Waterfront District Land Waterfront District enters the battlefield tapped. {T}: Add {U} or {B}. {2}{U}{B}, {T}, Sacrifice Waterfront District: Draw a card.
Taiga Stadium Land Taiga Stadium enters the battlefield tapped unless you control a white, blue, or black permanent. {T}: Add {R} or {G}.
Jegantha, the Wellspring 4R/GLegendary Creature — Elemental Elk Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) {T}: Add {W}{U}{B}{R}{G}. This mana can't be spent to pay generic mana costs. 5/5
Charisma Bobblehead 3Artifact — Bobblehead {T}: Add one mana of any color. {4}, {T}: Create X 1/1 white Soldier creature tokens, where X is the number of Bobbleheads you control. Activate only as a sorcery.
Luck Bobblehead 3Artifact — Bobblehead {T}: Add one mana of any color. {1}, {T}: Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game.
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