Card Codex

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17 May 2024: Card library updated.

Primal Druid

1G · Creature — Human Druid

When Primal Druid dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. 0/3

Similar cards

Color identity:
NameManaTypeText
Drizzt Do'Urden 3GWLegendary Creature — Elf Ranger Double strike When Drizzt Do'Urden enters the battlefield, create Guenhwyvar, a legendary 4/1 green Cat creature token with trample. Whenever a creature dies, if it had power greater than Drizzt's power, put a number of +1/+1 counters on Drizzt equal to the difference. 3/3
Rictus Robber 3BCreature — Zombie Rogue When Rictus Robber enters the battlefield, if a creature died this turn, create a 2/2 blue and black Zombie Rogue creature token. Plot {2}{B} (You may pay {2}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 4/3
Taborax, Hope's Demise 2BLegendary Creature — Demon Cleric Flying Taborax, Hope's Demise has lifelink as long as it has five or more +1/+1 counters on it. Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life. 2/2
Snow Mercy 2WWSnow Enchantment Whenever a creature deals damage to you, put a globe counter on it. {T}, {Q}, {T}, {Q}, {T}: Tap all creatures with globe counters on them.
Warteye Witch 2BCreature — Goblin Shaman Whenever Warteye Witch or another creature you control dies, scry 1. 3/2
Noxious Field 1BBEnchantment — Aura Enchant land Enchanted land has "{T}: This land deals 1 damage to each creature and each player."
Unexpectedly Absent XWWInstant Put target nonland permanent into its owner's library just beneath the top X cards of that library.
Sylvan Awakening 2GSorcery Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.
Enter the Unknown GSorcery Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) You may play an additional land this turn.
Wayward Soul 2UUCreature — Spirit Flying {U}: Put Wayward Soul on top of its owner's library. 3/2
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