Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Primal Huntbeast

3G · Creature — Beast

Hexproof (This creature can't be the target of spells or abilities your opponents control.) 3/3

Similar cards

Color identity:
NameManaTypeText
Kamahl, Heart of Krosa 6GGLegendary Creature — Human Druid At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn. {1}{G}: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land. Partner (You can have two commanders if both have partner.) 5/5
Caravan Hurda 4WCreature — Giant Lifelink (Damage dealt by this creature also causes you to gain that much life.) 1/5
Yidaro, Wandering Monster 5RRLegendary Creature — Dinosaur Turtle Trample, haste Cycling {1}{R} When you cycle Yidaro, Wandering Monster, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.) 8/8
Empyreal Voyager 1GUCreature — Vedalken Scout Flying, trample Whenever Empyreal Voyager deals combat damage to a player, you get that many {E} (energy counters). 2/3
Mindwrack Demon 2BBCreature — Demon Flying, trample When Mindwrack Demon enters the battlefield, mill four cards. Delirium — At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard. 4/5
The Balrog, Flame of Udûn 3BRLegendary Creature — Avatar Demon Trample When a legendary creature an opponent controls dies, put The Balrog, Flame of Udûn on the bottom of its owner's library. 7/7
Avatar of Might 6GGCreature — Avatar If an opponent controls at least four more creatures than you, this spell costs {6} less to cast. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) 8/8
Bastion Inventor 5UCreature — Vedalken Artificer Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Hexproof (This creature can't be the target of spells or abilities your opponents control.) 4/4
Hidden Path 2GGGGEnchantment Green creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
Blind Fury 2RRInstant All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.
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