Card Codex

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17 May 2024: Card library updated.

Primal Plasma

3U · Creature — Elemental Shapeshifter

As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender. */*

Similar cards

Color identity:
NameManaTypeText
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Fowl Play 2UEnchantment — Aura Enchant creature Enchanted creature loses all abilities and is a Bird creature with base power and toughness 1/1.
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Lassoed by the Law 3WEnchantment When Lassoed by the Law enters the battlefield, exile target nonland permanent an opponent controls until Lassoed by the Law leaves the battlefield. When Lassoed by the Law enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Flurry of Horns 4RSorcery Create two 2/3 red Minotaur creature tokens with haste.
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Volrath's Laboratory 5Artifact As Volrath's Laboratory enters the battlefield, choose a color and a creature type. {5}, {T}: Create a 2/2 creature token of the chosen color and type.
Blue Ribbon 1Artifact — Equipment When Blue Ribbon enters the battlefield, ask a person outside the game which creature you control is most deserving of a blue ribbon. Attach Blue Ribbon to that creature. Equipped creature has best in show. (Whenever another creature becomes the target of a spell or ability you control, you may copy that spell or ability. If you do, the copy targets this creature.) Equip {3}
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