M:tG card similarity search
3U · Creature — Elemental Shapeshifter
As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender. */*
Name | Mana | Type | Text |
---|---|---|---|
Urbis Protector | 4WW | Creature — Human Cleric | When Urbis Protector enters the battlefield, create a 4/4 white Angel creature token with flying. 1/1 |
Restless Reef | Land | Restless Reef enters the battlefield tapped. {T}: Add {U} or {B}. {2}{U}{B}: Until end of turn, Restless Reef becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land. Whenever Restless Reef attacks, target player mills four cards. | |
Eye of Malcator | 2U | Artifact | When Eye of Malcator enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) Whenever another artifact enters the battlefield under your control, Eye of Malcator becomes a 4/4 Phyrexian Eye artifact creature until end of turn. |
Palace Sentinels | 3W | Creature — Human Soldier | When Palace Sentinels enters the battlefield, you become the monarch. 2/4 |
Hunted Troll | 2GG | Creature — Troll Warrior | When Hunted Troll enters the battlefield, target opponent creates four 1/1 blue Faerie creature tokens with flying. {G}: Regenerate Hunted Troll. 8/4 |
Wingmantle Chaplain | 3W | Creature — Human Cleric | Defender When Wingmantle Chaplain enters the battlefield, create a 1/1 white Bird creature token with flying for each creature with defender you control. Whenever another creature with defender enters the battlefield under your control, create a 1/1 white Bird creature token with flying. 0/3 |
Restless Bivouac | Land | Restless Bivouac enters the battlefield tapped. {T}: Add {R} or {W}. {1}{R}{W}: Restless Bivouac becomes a 2/2 red and white Ox creature until end of turn. It's still a land. Whenever Restless Bivouac attacks, put a +1/+1 counter on target creature you control. | |
Crimson Fleet Commodore | 3R | Creature — Ogre Pirate | Trample When Crimson Fleet Commodore enters the battlefield, you become the monarch. 5/2 |
Patagia Viper | 3G | Creature — Snake | Flying When Patagia Viper enters the battlefield, create two 1/1 green and blue Snake creature tokens. When Patagia Viper enters the battlefield, sacrifice it unless {U} was spent to cast it. 2/1 |
Belfry Spirit | 3WW | Creature — Spirit | Flying Haunt (When this creature dies, exile it haunting target creature.) When Belfry Spirit enters the battlefield or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying. 1/1 |