M:tG card similarity search
1G · Enchantment
Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Name | Mana | Type | Text |
---|---|---|---|
Rainbow Dash | 1RW | Legendary Creature — Pegasus | Flying, haste Whenever a creature you control with flying and/or haste attacks, you get 20% cooler. (You start at 0% coolness.) Sonic Rainboom — {T}: If you're at least 100% cool, add {W}{U}{B}{R}{G}, draw a card, and reset your coolness. 2/2 |
Loam Dryad | G | Creature — Dryad Horror | {T}, Tap an untapped creature you control: Add one mana of any color. 1/2 |
Shuriken | 1 | Artifact — Equipment | Equipped creature has "{T}, Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Primeval Titan | 4GG | Creature — Giant | Trample Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. 6/6 |
Ambuscade | 2G | Instant | Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls. |
Huatli's Final Strike | 2G | Instant | Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls. |
Blood-Chin Rager | 1B | Creature — Human Warrior | Whenever Blood-Chin Rager attacks, Warrior creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.) 2/2 |
Choking Miasma | 1BB | Sorcery | Kicker {G} (You may pay an additional {G} as you cast this spell.) If this spell was kicked, put a +1/+1 counter on a creature you control. All creatures get -2/-2 until end of turn. |
Dire-Strain Brawler | Creature — Werewolf | Vigilance Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/6 | |
Stealth Mission | 2U | Sorcery | Put two +1/+1 counters on target creature you control. That creature can't be blocked this turn. |