Card Codex

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17 May 2024: Card library updated.

Primal Visitation

3RG · Enchantment — Aura

Enchant creature Enchanted creature gets +3/+3 and has haste.

Similar cards

Color identity:
NameManaTypeText
Armory Guard 3WCreature — Giant Soldier Armory Guard has vigilance as long as you control a Gate. 2/5
Lulu, Wild Hollyphant 2GWLegendary Creature — Elephant Angel Flying Whenever you attack with one or more other creatures with flying, those creatures get +2/+2 until end of turn. 2/4
Quest for the Goblin Lord REnchantment Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord. As long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0.
Cyclops of Eternal Fury 4RREnchantment Creature — Cyclops Creatures you control have haste. 5/3
Wildsize 2GInstant Target creature gets +2/+2 and gains trample until end of turn. Draw a card.
Inner Calm, Outer Strength 2GInstant — Arcane Target creature gets +X/+X until end of turn, where X is the number of cards in your hand.
Thunder Lasso 2WArtifact — Equipment When Thunder Lasso enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+1. Whenever equipped creature attacks, tap target creature defending player controls. Equip {2}
Dire Wolves 2GCreature — Wolf Dire Wolves has banding as long as you control a Plains. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 2/2
Hidden Ancients 1GEnchantment When an opponent casts an enchantment spell, if Hidden Ancients is an enchantment, Hidden Ancients becomes a 5/5 Treefolk creature.
Jelenn Sphinx 3WUCreature — Sphinx Flying, vigilance Whenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn. 1/5
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