Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Primal Visitation

3RG · Enchantment — Aura

Enchant creature Enchanted creature gets +3/+3 and has haste.

Similar cards

Color identity:
NameManaTypeText
Gempalm Avenger 5WCreature — Human Soldier Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle Gempalm Avenger, Soldier creatures get +1/+1 and gain first strike until end of turn. 3/5
Guul Draz Specter 2BBCreature — Specter Flying Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand. Whenever Guul Draz Specter deals combat damage to a player, that player discards a card. 2/2
Mark of Mutiny 2RSorcery Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and {T} this turn.)
Mind Whip 2BBEnchantment — Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player may pay {3}. If they don't, Mind Whip deals 2 damage to that player and you tap that creature.
A-High-Rise Sawjack 2GCreature — Elf Citizen Reach Whenever High-Rise Sawjack blocks a creature with flying, High-Rise Sawjack gets +3/+0 until end of turn. 1/4
Abzan Advantage 1WInstant Target player sacrifices an enchantment. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Arterial Alchemy 2REnchantment When Arterial Alchemy enters the battlefield, create a Blood token for each opponent you have. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}.
Gerrard's Irregulars 4RCreature — Human Soldier Trample, haste 4/2
Clear 1WInstant Destroy target enchantment. Cycling {2} ({2}, Discard this card: Draw a card.)
Nimble Mongoose GCreature — Mongoose Shroud (This creature can't be the target of spells or abilities.) Threshold — Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard. 1/1
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