M:tG card similarity search
2GGG · Creature — Elemental
When Primeval Force enters the battlefield, sacrifice it unless you sacrifice three Forests. 8/8
Name | Mana | Type | Text |
---|---|---|---|
Standstill | 1U | Enchantment | When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards. |
Lotus Bloom | Artifact | Suspend 3—{0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) {T}, Sacrifice Lotus Bloom: Add three mana of any one color. | |
Woebringer Demon | 3BB | Creature — Demon | Flying At the beginning of each player's upkeep, that player sacrifices a creature. If the player can't, sacrifice Woebringer Demon. 4/4 |
Ember Swallower | 2RR | Creature — Elemental | {5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Ember Swallower becomes monstrous, each player sacrifices three lands. 4/5 |
Devouring Strossus | 5BBB | Creature — Phyrexian Horror | Flying, trample At the beginning of your upkeep, sacrifice a creature. Sacrifice a creature: Regenerate Devouring Strossus. 9/9 |
Alchemist's Vial | 2 | Artifact | When Alchemist's Vial enters the battlefield, draw a card. {1}, {T}, Sacrifice Alchemist's Vial: Target creature can't attack or block this turn. |
Crosis's Catacombs | Land — Lair | When Crosis's Catacombs enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {U}, {B}, or {R}. | |
Darigaaz's Caldera | Land — Lair | When Darigaaz's Caldera enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {B}, {R}, or {G}. | |
Dromar's Cavern | Land — Lair | When Dromar's Cavern enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {W}, {U}, or {B}. | |
Rith's Grove | Land — Lair | When Rith's Grove enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {R}, {G}, or {W}. |